Server Records
Stats
6763
Total drop chances rolled
60.4%
Server-wide hit rate
98
Players with a drop history
"Luck" here isn't raw hit-rate — different modes have very different
odds (Super Agent's 60% vs Medium's 7.5%, PVP Arena's rate even varies
by player count), so someone who mostly plays high-odds modes would
look "luckier" than someone grinding low-odds ones for no real reason.
Instead it compares your actual results against the SPECIFIC odds each
of your own rolls actually had — 1.00x is dead average, above is
running hot, below is running cold. Luck and rarity-luck boards need
at least 10 chances to qualify, so one lucky early roll
can't dominate the board.
DROP RATE BY MODE — OBSERVED VS CONFIGURED
| Mode | Chances rolled | Observed rate | Configured rate |
| Ultra Max Security |
3162 |
28.5% |
75.0% |
| Mercenary |
1486 |
87.1% |
90.0% |
| Maximum Security |
505 |
33.9% |
55.0% |
| Super Agent (D5) |
357 |
58.0% |
80.0% |
| Medium Security |
295 |
36.9% |
30.0% |
| Double Agent |
291 |
53.3% |
80.0% |
| High Security |
207 |
22.2% |
40.0% |
| Desert Raid |
150 |
23.3% |
75.0% |
| Sonoran Raid |
129 |
38.8% |
65.0% |
| Dome Defence Raid |
98 |
75.5% |
85.0% |
| 1v1 Duel |
83 |
45.8% |
45.0% |
Small sample sizes will naturally drift from the configured rate —
that's normal statistical variance, not a sign anything's wrong.
PVP Arena's configured rate shown here is its base value only, since
its real rate varies by player count.