Totals and placings are rebuilt from the same reports you'll find on the
Mercenary Nights pages, so they always agree.
121
Total drop chances
60
Total drops (37 + 23 bonus)
74
Missed (61.2%)
30.6%
Primary hit rate
0.97x
Luck (vs their own odds)
🔥 Streaks
Current hit streak
1
Current miss streak
0
Best hit streak ever
4
Worst miss streak ever
9
🎁 Bonus Rolls
Bonus chances earned
63
Bonus hits
23
Bonus hit rate
36.5%
Rarity luck
0.96x
💎 Drops by Rarity
Mythical
1
Epic Foil
2
Rare
2
Uncommon Foil
5
Common Foil
14
Uncommon
18
Common
19
⚔️ Drops by Mission
umax
29/82
super_agent
14/11
ddr
5/3
desert_raids
3/6
high
3/5
max
3/6
medium
1/4
merc
1/1
sonoran_raid
1/2
double_agent
0/1
Luck ratio: 1.0× is dead average given the modes actually played, above 1× is running hot.
Rarity luck: the same idea for how rare the cards land once they do hit.
0
Trades completed
0
Trade partners
3
Originals held
61
Prints held
0
Spare duplicates
0
Forge contracts run
This player hasn't linked a Discord account, so they can't trade yet.
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Registry Dispatch · The Prints Update
Originals, Prints & The Trading Hall
Your cards just became real objects with history.
Every card you hold is now a numbered print — open one in the
viewer to see its mint number and date. Print #1 of every card is stamped
★ THE ORIGINAL, permanently: exactly one
exists per card, whoever ends up holding it.
Originals now score 1.5× points (rounded up)
on the leaderboard — a Mythical jumps 11 → 17,
a Mythical Player card 15 → 23. First-finders already have their
premium; the rankings have moved. Full table on the home page.
🔒 Coming soon — THE TRADING HALL.
Trade cards with each other: open offers on a public floor, direct offers,
many-for-many bundles, and a permanent trade ledger. Trade for an original
and its premium comes with it. Six trading
achievements are already on the board, waiting.
Log in with DiscordThen claim your player profile — be inside when the doors open.