Totals and placings are rebuilt from the same reports you'll find on the
Mercenary Nights pages, so they always agree.
209
Total drop chances
157
Total drops (131 + 26 bonus)
69
Missed (33.0%)
62.7%
Primary hit rate
1.05x
Luck (vs their own odds)
🔥 Streaks
Current hit streak
1
Current miss streak
0
Best hit streak ever
22
Worst miss streak ever
5
🎁 Bonus Rolls
Bonus chances earned
58
Bonus hits
26
Bonus hit rate
44.8%
Rarity luck
0.98x
💎 Drops by Rarity
Legendary
1
Epic Foil
3
Rare Foil
2
Epic
4
Rare
10
Uncommon Foil
12
Common Foil
45
Uncommon
35
Common
45
⚔️ Drops by Mission
merc
72/81
double_agent
29/39
umax
27/40
super_agent
9/7
1v1
5/14
max
5/11
high
4/7
medium
3/4
desert_raids
2/5
ddr
1/1
Luck ratio: 1.0× is dead average given the modes actually played, above 1× is running hot.
Rarity luck: the same idea for how rare the cards land once they do hit.
0
Trades completed
0
Trade partners
17
Originals held
157
Prints held
0
Spare duplicates
0
Forge contracts run
This player hasn't linked a Discord account, so they can't trade yet.
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Registry Dispatch · The Prints Update
Originals, Prints & The Trading Hall
Your cards just became real objects with history.
Every card you hold is now a numbered print — open one in the
viewer to see its mint number and date. Print #1 of every card is stamped
★ THE ORIGINAL, permanently: exactly one
exists per card, whoever ends up holding it.
Originals now score 1.5× points (rounded up)
on the leaderboard — a Mythical jumps 11 → 17,
a Mythical Player card 15 → 23. First-finders already have their
premium; the rankings have moved. Full table on the home page.
🔒 Coming soon — THE TRADING HALL.
Trade cards with each other: open offers on a public floor, direct offers,
many-for-many bundles, and a permanent trade ledger. Trade for an original
and its premium comes with it. Six trading
achievements are already on the board, waiting.
Log in with DiscordThen claim your player profile — be inside when the doors open.